Key Updates, Gameplay Changes, New Weapons, Bug Fixes, and Improvements!
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Campaign Mode: Narrative: It continues from Black Ops Cold War and the 1980s segments of Black Ops II.
Characters: Mix of returning favorites and new faces across missions worldwide. An exciting overall journey.
The Rook: A customizable safehouse where players prepare for missions and interact with key characters.
Rewards: Campaign completion unlocks an Operator Skin, Finishing Move, and Weapon Blueprints usable in Multiplayer and Zombies modes.
Maps: Terminus and Liberty Falls debut at launch, continuing the Dark Aether storyline with new character Maya Aguinaldo.
Difficulty: Increased challenge after Round 25 with Der Wunderfizz appearing only beyond this point.
Multiplayer Mode: Maps: 16 new maps available at launch with better cover, lighting, and bullet penetration improvements.
Weapons: 33 weapons with ongoing balance adjustments; improvements to pistols, melee swaps, and movement speeds.
Omnimovement: New movement mechanics, including Corner Slicing, Mantle Assist, and Dive-to-Prone options.
Omnimovement: New movement mechanics, including Corner Slicing, Mantle Assist, and Dive-to-Prone options.
RICOCHET Anti-Cheat: Kernel-level drivers monitor and detect cheaters in real-time. Mitigations like Damage Shield and Disarm punish cheaters.
Weapon Damage Adjustments: A new table format will clarify pre-patch and post-patch damage adjustments, ensuring transparency.